ONLY $300 per shooter for the 2 day Match, includes practice day
3 TEAM Spots Left
We have CHANGED SOME RULES to benefit shooters, they are highlighted in RED below
Thousands in Cash and Prizes!
MONEY PRIZES: 1st place $2400, 2nd Place $1400, Bonus target $500 sponsored by Tool City Tactical.
SPONSOR PRIZES: Ruger 8500, shooting mat and SWAG, Tricer Tripod and pan head, Vortex Razor Spotting Scope adn Diamondback binoculars, Tract UHD FFP MRAD Rifle Scope, Athlon CF40 Tripod,
2 Athlon 12×50 Binoculars, TCT free rifle cerakote, 50% off KRG Chassis, Kestrel 5700X WEZ, GFT gift certificates, BFR swag and more from Long Shot Precision and others.
Attention all you Weekend Shooters: We are hosting a 1 Mile Match for Amateur shooters along with the Ben Franklin Range in Templeton PA.
To Register your Team call Jackson 631-902-0972
or
Email: Team Member Names, Rifle Info, Email addresses and Phone #’s to: [email protected]
“Amateur” ELR Match
EACH DAY will have 2 STAGES:
1 Short Range Stage 600-1000 yards and 1 Long Range Stage 1100-1800
HOSTED by GFT and Ben Franklin Range
May 2, 2025: Pre-Match Practice DOPE Day with GFT Instructors
May 3-4, 2025: Mile Money Match
16 Teams Maximum (3 Team Spots Left)
Never Shot a Mile….No Problem, we have a pre-match practice day!
Most Targets will be approx. 2 MOA to make it Fun and Competetive!!
To keep it competitive, we are limiting the caliber to No Larger Than 300PRC/Norma/WM. All you guys with 6mm, .243, .270, 6.5, 7mm, 7PRC, 300wm, 300 PRC and yes, even you folks still rocking a .308 win will have a chance to win.
PRE-MATCH DAY
Haven’t shot a mile yet, don’t worry. We will have the range open the day prior to the match with expert spotter instructors there to help you DOPE your rifle. This is going to be a fun shoot that anyone can join and still be competitive to win. We encourage everyone to show up the day prior to the match to say hello, familiarize themselves with the range, meet Match Officials and stick around for an evening cocktail or two.
MATCH START TIMES:
May 3rd 7:30am Meeting at the Car Staging Area
Rules and Team time slots handed out, move to Alpha Range for Stage 1
8:00 am – 8:30
- Set up and ready time
8:30am: Team 1 begins
- Teams will be given a 1 minute ready time, and 12 minute time limit per stage, includes TCT Bonus Target)
STAGE 1: There will be 5 Target distances in this Stage
Approx. Target Distances 500 – 1000 yards (actual distances will be given but we suggest you double check with your rangefinder)
Course of Fire: Shooters will get 3 shots per target at each distance, plus 1 shot at a bonus smaller target at the same range. Targets will be engaged from near to far.
Point Values: Target point values will be given at the match.
TOOL CITY TACTICAL $500 Bonus Payout Target:
At the END OF EACH STAGE (1-4) at the end of your teams course of fire there will be an animal target set up with reactive vitals.
After each shooter is finished with their course of fire, they will engage the animal target. Shooters will get 3 shots at the vitals. Vital Impacts will be worth 1 point each.
The $500 prize will be give to the team with the most Vital Impact Points after the final stage.
Ammunition Count for Stage 1 not to exceed 25 rounds
12:45pm Meet at Bravo Range for set up
Stage 2: There will be 5 Target distances in this Stage
1:15PM Team 1 begins
- Teams will be given a 1 minute ready time, and 15 minute time limit per stage, includes TCT Bonus Target)
Approx. Target Distances 1100 – 1760 yards (actual distances will be given but we suggest you double check with your rangefinder)
Course of Fire: Shooters will get 3 shots per target at each distance, plus 1 shot at a bonus smaller target at the same range. Targets will be engaged from near to far.
Point Values: Target point values will be given at the match.
TOOL CITY TACTICAL $500 Bonus Payout Target:
At the END OF EACH STAGE (1-4) at the end of your teams course of fire there will be an animal target set up with reactive vitals.
After each shooter is finished with their course of fire, they will engage the animal target. Shooters will get 3 shots at the vitals. Vital Impacts will be worth 1 point each.
The $500 prize will be give to the team with the most Vital Impact Points after the final stage.
Ammunition Count for Stage 2 not to exceed 25 rounds
Day 2 Stages 3 & 4 will follow the same COF and Start Times as Stages 1 and 2.
END OF MATCH
TEAM SIZE:
Teams can be from 2 – 4 people. A minimum of 2 are needed, one shooter, one spotter. The team must remain the same from start to finish (possible exceptions)
- Each person on a team MUST shoot at least one stage of fire.
- Shooting order and times will be by random number generator. NO weather alibis allowed.
- You can use the same rifle OR change rifles. Rifle changes can be made before each stage of fire, not during a stage
RIFLE LIMITATIONS:
- Rifles must be bolt action or semi auto only. Barrel lengths cannot exceed 32”, excludes muzzle dvices/suppressors
CALIBER LIMITATIONS:
- Calibers are limited to any 6mm, .243, 6.5mm, .270, 7mm, .308win, 300win mag, 300prc, 300 norma, 28 nosler. If you have something not listed contact us, we did not list every allowable caliber
AMMUNITION LIMITATION:
- Due to the limited ability to see impacts, the smallest allowable grain bullet is 100 grain (contact with any issues)
- Total course of fire for each stage not to exceed 25 rounds. You should bring at least 100 rounds to cover the courses of fire for the entire match
WEIGHT LIMITATION:
- The weight of the weapon system cannot exceed 30 pounds. (Rifle, Bipod, Scope)
- Rear bags are limited to 2, and must not be over 10 lbs combined.
POSITION LIMITATION:
- All shooting will be done from the ground with the shooter in the prone position using a bipod. You can use a shooting mat. No Bench rest shooting is allowed.
BIPOD LIMITATION:
- The bipod can only be attached to the rifle at a single point mount, rail mount or arca rail and cannot exceed 18” in width or 16” in height. Bipod can use conventional rubber, composite, plastic or SPIKED feet. No sled type bipods allowed. Bipod legs must be capable of folding or otherwise collapsing along the length of the gun.
- The bipod may only have two points of contact with the ground. The rifle and bipod must remain rigid when firing, there can be no recoil dampening devices or movement of the rifle in relation to the bipod in any way for the purpose of damping/reducing recoil. Nothing can be placed on top of the bipod/rifle to add additional weight/support. Common examples of these are sandbags and stakes.
MALFUNCTIONS
- Time does not stop for rifle or equipment malfunctions. The shooter must clear the problem on the clock and continue where they left off. Safety malfunctions could result in disqualification. (blown primers, trigger problems, Etc) Match officials may allow addition assistance with clearing a malfunction. If a rifle must be removed from the line at any time during a stage, that stage is forfeited except for catastrophic failures. At anytime that the match director deems the weapon or team unsafe, he can DQ/stop the shooting team. Malfunctions disqualifications do not included magazine issues, only safety issue malfunctions. ND is an automatic disqulification for that course of fire, or the entire match.
PROCEDURES
- The shooter must make all adjustments to his/her rifle system once the string of fire begins. Examples, adjusting height of bipod/rifle, adjusting the scope or handling the ammo/loading the rifle.
- Any other team member or members can be on glass, spotting scope, binoculars, etc. and give wind calls and adjustments to the shooter.
- The rear of the rifle may be supported by a bag or pad of any kind, a monopod or the shooter.
- Any rifle optics and spotting scope system including thermals that can be obtained commercially by anyone are allowed.
- Kestrels are allowed at the firing line. No other ballistic of weather capturing equipment is allowed any where on the range. (no wind flags)
- Ear and eye protection are required of everyone on or near the line of fire. (spotter exception)
- Spectators are not permitted to communicate with the team currently shooting in any way.
- Teams can talk amongst themselves for any and all shooter corrections.
- Once teams have finished their shooting string, they must quickly remove their equipment to allow the next team to set up. Weapons UNLOADED and with a CHAMBER FLAG or other visual indicator of an empty chamber when being moved to and from the shooting box. The shooter may not dry fire during setup.
- Teams that are waiting for their turn to move into the Shooting Boxes or observing can be “ON GLASS”
- Hits and misses will be scored by the Match Officials, and they have the final say.
- Other teams will respect the team shooting and keep the chatter to a minimum
PROTESTS
Protests in regard to hits or scoring must be made known immediately. If a Match Director deems it necessary he will stop the clock and confer with the other Match Directors. Their decision will be final.
Once shooters sign thier score sheets as shown by the RSO official that is deemed be the score on the books.
COURSE OF FIRE
Teams will be given a listing of all the target locations, target numbers or designations sizes. Target locations are determined by GPS and laser range finder and may not be “exact” for each shooting box. Competitors are encouraged to use their own range finding equipment if they choose to.
Three firing boxes will be set up at each location. While one team is firing the on deck teams will be ready to go in case of a malfunction or DQ. Once the team gets into this “on deck” position, they need to be ready to start immediately upon being told to, no extra time will be given.
Teams are responsible for knowing the shooting order. Failure to show up on time will result in a stage DQ.
Prize Money:
1st Place – $2400
2nd Place – $1400
Bonus Target $500 sponsored by Tool City Tactical.